After reviving Ygerna, the player is stuck in a crystal prison inside the hall of echoes. After fighting his way through Damian's evil minions and acquiring dragon knight powers, the hero discovers he was tricked into reviving Ygerna and that the reversed soul forge was never real. Meaning that resurrecting Ygerna would kill Damian. The player learns of a reversed soul forge Damian placed on him and Ygerna. He was driven to such actions by the death of his love, Ygerna, at the hands of his adoptive father Lucian (The Divine One, the hero from the first game). Damian is amassing his armies of monsters to destroy Rivellon. Throughout the game, the hero has several encounters with Damian, the Damned One. The regular proceedings are interrupted by news of a dragon sighted nearby, so before the initiation is finished, the player character is rushed off with them to where the dragon was last seen. These powers also erase their memories of their training, but they are reassured that their memories will return quickly. The player character starts as a Dragon Slayer at the end of their training, when they are given draconic powers as a way to help fight the last remaining dragons. The game takes place in the world of Rivellon from Divine Divinity, although much time has passed since the end of Divine Divinity. Dragon combat works similarly to ground-based combat, but in three dimensions as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities. Multiple forms of crafting exist: alchemy, which allows the player to create potions necromancy, which allows a player to customize a summonable undead pet and enchanting, which upgrades the character's equipment.Īfter a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Players are given a choice of starting packages for their character during the tutorial, but the progression is freeform, and the player is free to develop their character in a different direction if they want to. The 'experience debt' then has to be repaid before they can gain experience again. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. However, it also uses elements from more traditional role-playing games, such as branching conversation trees, choices that affect other events in the game, and non-combat segments, such as platforming or puzzle elements. Divinity II utilizes some elements of games like Diablo, such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world and interacting with a variety of non-player characters. It is the third game in the Divinity franchise and the first Divinity game to be released on consoles as well as for Microsoft Windows. The defining feature of Divinity II is the ability to switch between aerial combat as a dragon and more traditional third-person action-role playing gameplay as a human. The updated 2010 re-release The Dragon Knight Saga which included the expansion Flames of Vengeance, as well as the final 2012 release as Divinity II: Developer's Cut, were published by Focus Home Interactive. Its first release in 2009 was subtitled Ego Draconis and was published by dtp entertainment and in the United States by cdv Software Entertainment. Divinity II is an action role-playing game developed by Larian Studios.
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